Render Metallic Object Without Visible Floor
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Render metallic object without visible floor. I have googled it and tried all those responses. By turning off camera the object will not be visible to the camera but it will still cast shadows and reflections on other objects. Basically when i try to render my scene the render is blank except for the hdri map i m using. I ve looked at object properties and renderable is checked the layer.
I basically want to delete the track or prevent it from being rendered. For some reason or another there s been a change in the matrix and now you aren t able to see your objects in cinema 4d. I have tried unhide all and the object does not become visible. Hide emission plane and walls floor in render 1 how do i hide an emitter plane while keeping it s emitted light visible in a cycles render.
If i render the scene with a visible white ground by a standard material not wrapper the shadows are just a little colored by the color of object. If you want to merge this into your materials you can add a light path node. However now when i try to render my scene the hidden object track shows in the render. You might be chugging along in cinema 4d when you come across something that isn t quite right.
If i render the scene with a wrapper material applied to the floor and i save the render. Using reflection planes is really heavy on the render time because the scene needs to be rendered as many times as there is reflection planes in the view. 1 how can i exclude meshes or objects from being renderd 1 how can i exclude a light from 6. They basically capture the whole scene with a flipped camera.
Best way to trick this without a reflection pass is to render the surface you want the reflection on as a black 100 reflective material on black background. The shadow matte is a specific shader used typically on floor planes to catch shadows from lighting within the scene. It is useful for integrating a rendered object onto a photographic background. These special types of probe object are suited to smooth planar surfaces.
The objects you would like reflected should have a 100 white luminous. You can create a custom shadow. It appears fine in scene view but not in the game view.